In 1993, Jeff Sutherland and his team at Easel Corporation created the Scrum process to be used in software development processes by combining the concepts of the 1986 article with the concepts of object-oriented development, empirical process control, iterative development and incremental, software processes and productivity improvement, as well as the development of complex and dynamic systems.
Scrum is a term drawn from Rugby, which refers to how the game is restarted after a foul or when the ball has left the game. The article was an influence to develop many of the concepts that gave birth to what we now call Scrum. This approach emphasizes the importance of empowering self-organized teams. This article describes how companies such as Honda, Canon, and Fuji-Xerox produce new products worldwide using a scalable and team-based approach to product development. The history of Scrum can be traced back to 1986 in the Harvard Business Review (HBR) article titled, “ The New Product Development Game” by Hirotaka Takeuchi & Ikujiro Nonaka.